POWTOON-BASED LEARNING VIDEOS TO IMPROVE LEARNING OUTCOMES AT BACKGROUND SERVICES IN ELEMENTARY SCHOOL STUDENTS

This study aims to determine the increase in learning outcomes of elementary school students in the combination of basic motion material in a small ball game, namely badminton service strokes through video-based learning media using powtoon. The powtoon application can be accessed online by registering first. The use of powtoon can include material with a variety of animations, can add videos, images, sounds and design customizable text colors. The final result of using powtoon can be saved automatically on youtube which everyone is easy to see. This research is a classroom action research with twenty fifth grade students as the research subject. The initial stage in this study was to conduct initial observations covering three domains, namely the affective, cognitive and psychomotor domains. The results of initial observations in the affective domain were stated to be 65% complete, cognitive 80% complete, and psychomotor 70% incomplete. So, improvements were made in the psychomotor domain in cycle 1, obtained 75% classically complete. The implication of this research is that the learning outcomes of elementary school students can be increased through learning videos using powtoon.


INTRODUCTION
Education is a very important need for humans. Humans in following education make a person's quality improved for the better. Through education, it aims to develop self-potential and students' skills through the learning process as a provision to live life in society. (UU Nomor 20, 2003) education is a conscious and planned effort to create a learning atmosphere and the learning process of students is Based on the problems in the field, an interesting learning media is needed. Research results that student learning outcomes increase.
Based on the existing problems and relevant research, the use of good learning media can help teachers achieve learning goals and improve student learning outcomes. Learning media can be in the form of videos using Powtoon. Access to using powtoon is very easy and the results of the learning media that have been created can be saved. Therefore, this article discusses Powtoon-based learning videos to improve learning outcomes for elementary school students. Classroom action research in this study uses stages by adopting the theory of Kemmis and McTaggart (2014). There are five stages in this research, namely initial observation, action planning, implementation action, observation or monitoring (observation), reflection (reflection) on each action taken and evaluation.

RESULTS AND DISCUSSION
The research was carried out per cycle with the aim of improving learning. If the implementation in one cycle has not been completed, then improvements will be made. After one cycle has not been completed, there is a second cycle and so on. The stages in this research are initial observation, action planning, action implementation, observation, reflection (reflection) on each action taken and evaluation.

Initial Observation
Conducting initial observations aims to find a problem when learning takes Based on the results of initial observations in the affective domain when fifth graders took part in learning a combination of non-locomotor and manipulative basic movements consisting of badminton starting with a service blow, 10% (2 people) were in very good category, 55% (11 people) were in good category, and 35 % (7 people) category enough. Therefore, classically declared complete from the affective domain, it can be seen as many as 17 students (65%) have reached the minimum completeness criteria. people) were in the very good category, 45% (9 people) were in the good category, and 20 were in the good category. % (4 people) category enough. Therefore, classically declared complete from the cognitive domain, it can be seen as many as 16 students (80%) have achieved the minimum completeness criteria. Very less 0 Based on the results of initial observations in the psychomotor domain when fifth graders took part in learning a combination of non-locomotor and manipulative basic movements consisting of badminton starting with a service blow, 15% (3 people) were in very good category, 5% (1 person) was in good category, and 10 people were in good category. % (2 people) category enough. Therefore, classically declared incomplete from the psychomotor domain, it can be seen that as many as 14 students (70%) in the less category did not reach the minimum completeness criteria.
Based on the results of initial observations, it can be seen that the affective domain has been declared complete according to the minimum standard of completeness, as well as the cognitive domain has been declared complete. However, in the psychomotor domain, it was declared incomplete because it did not meet the minimum standard of completeness.

Results of Cycle I
The psychomotor domain got a result of 70% with the less category amounting to 14 people. Therefore, improvements must be made in cycle I.  Very less 0 Based on the results of cycle 1 in the psychomotor domain when class V students take part in learning a combination of basic non-locomotor and manipulative movements consisting of badminton starting with a service blow, 30% (6 people) are in very good category, 45% (9 people) are in good category, and 25 are in good category. % (5 people) category enough. Therefore, classically declared complete from the psychomotor realm, it can be seen that 15 students (75%) achieved the minimum completeness criteria.

DISCUSSION
Learning at the education level, especially in elementary school grade V,  (2021) the results of the research in the first cycle obtained 67% included in the low category, while the results of the research in the second cycle of 83% included in the high category. This shows an increase in the animated video-based learning model.
The results of the research on animated video-based learning models improve badminton learning. (Muthmainnah. dkk, 2021) The results of this study indicate that more students experienced an increase in learning outcomes when using Powtoon media. The reason is because students prefer to use Powtoon media.
Improving student learning outcomes is supported by learning media prepared by the teacher. Learning media is packaged in an interesting way and there are variations in its presentation. Learning media in the form of video based on the Powtoon application is a good alternative to be implemented. Powtoon application that is easy to access anytime and anywhere. The results of the learning media that have been made can be directly seen and applied to students.

CONCLUSION
The selection of instructional media in the form of videos using Powtoon for elementary school students in grade 5, the material for the combination of nonlocomotor and manipulative basic movements consisting of badminton games starting with service strokes can improve learning outcomes. Learning media is presented by the teacher by adding motion animations to suit the characteristics of elementary school students. Students seem to be interested in participating in learning seen from the affective domain, knowledge skills make students know about badminton serve strokes, and students can do badminton serve strokes.