Student’s Perception of Learning Media Pencak Silat Based of Android

Authors

  • Iyakrus Iyakrus Universitas Sriwijaya
  • Wahyu Indra Bayu Universitas Sriwijaya
  • Arizky Ramadhan Universitas Sriwijaya
  • Mutia Kartika Universitas Sriwijaya

DOI:

https://doi.org/10.31851/hon.v6i1.10421

Keywords:

Keywords, Student’s Perception, Learing Media, Pencak Silat, Android

Abstract

This study aims to determine students' perceptions of the development of andorid-based martial arts material learning media in schools. This research is based on (1) Learning Media for android-based martial arts materials and (2) android-based martial arts learning materials. This research is a quantitative descriptive study. The subject of the study consisted of 30 students. The results of this study show that 1) Learning Media for android-based martial arts materials obtained a score of 90% with excellent categories and (2) Android-based martial arts Learning Materials obtained an 85% score with excellent categories. Based on this, it shows that the results of the Student's Perception Of Learning Media Pencak Silat Based Of Android are of positive value, this is the basis that it is necessary to develop martial arts learning media.

Author Biography

Iyakrus Iyakrus, Universitas Sriwijaya

Sriwijaya University

References

Arsad, A. (2014). Media Pembelajaran. Rajawali Pers.

Ajid, O. N., Komarudin, K., & Mulyana, M. (2019). Pengaruh Metode PETTLEP dan Media Audio Visual Terhadap Hasil Belajar Keterampilan Jurus Tunggal Baku Pencak Silat. Jurnal Terapan Ilmu Keolahragaan, 4(2), 1007–1116. https://doi.org/https://doi.org/10.17509/jtikor.v4i2.18989

Lestari, D. S., & Sutapa, P. (2020). The Skills Development of Pencak Silat Training Model based on Traditional Games Movement. https://doi.org/. https://doi.org/10.5220/0009308702170223

Lestari, H., El, M., & Lanos, C. (2020). Journal of Physical Education , Health and Sport Student Perception of Learning Models Basic Basic Technique Pen- cak Silat Based of Multimedia Interactive. 7(1), 11–14.

Palmer Leah E. Robinson and Kara K, I. J. M. (2015). The Use of Multimedia Demonstration on the Test of Gross Motor Development– Second Edition: Performance and Participant Preference. Journal of Motor Learning and Development, 3. https://doi.org/http://dx.doi.org/10.1123/jmld.2014-0064

Purwanto, M. N. (2012). Prinsip-prinsip dan Teknik Evaluasi Pengajaran. Remaja Rosdakarya.

Putri, S. A. R., Lanos, M. E. C., Lestari, H., & Fajar, M. (2021). Student Perception Of The Basic Engineering Learning Model Through The Play Approach. Halaman Olahraga Nusantara (HON), 4(1), 1114–1124.

Senturk Cihad, Z. G. (2019). Teaching-Learning Conceptions And Pedagogical Competence Perceptions Of Teachers. A Correlational Research., 9(1), 65–80. Eric.Ed.Gov/ Ej1221647

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Titting, Fellyson, Hidayah, Taufik, Pramono, H. (2016). Pengembangan Multimedia Pembelajaran Senam Lantai Berbasis Android Pada Pendidikan Jasmani Olahraga Dan Kesehatan Di Sma. Journal of Physical Education and Sports, 5(2), 120–126. https://doi.org/10.15640/jpesm

Triprayogo, R., Sutapa, P., Festiawan, R., Anugrah, S. M., & Iwandana, D. T. (2020). Pengembangan Media Pembelajaran Jurus Tunggal Pencak Silat Berbasis Android. Gelanggang Pendidikan Jasmani Indonesia, 4(2), 1. https://doi.org/10.17977/um040v4i2p1-8

Vy Dang Bich Huynh, P. T. N. (2020). E-Learning Evolution and Development From the Perspectives of Technology, Education, and Economy. https://doi.org/DOI:10.5430/rwe.v11n1p11

Waskita, R. A., Fiati, R., & Murti, A. C. (2018). Animasi 3D Teknik-Teknik Pencak Silat Berbasis Android. Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 9(1). https://doi.org/https://doi.org/10.24176/simet.v9i1.1829

Downloads

Additional Files

Published

2023-01-28