Development of Android Application "Akuatikabiomek" for Learning Aquatic Sports Biomechanics
DOI:
https://doi.org/10.31851/hon.v9i1.20803Abstract
This research aims to develop the Android application AaquaikaBiomek as a digital learning medium to support the biomechanics analysis of water sports movement. Development is carried out using the 4D model or Four-D Model proposed by Thiagarajan which consists of the define, design, develop, and disseminate stages. The application is designed to facilitate Physical Education students in learning the principles of water biomechanics through video-based motion analysis features, motion phase simulations, and interactive learning modules. The research uses a Research & Development approach by involving expert validators, lecturers, and students. The sample consisted of 131 students who took water courses. The instruments include user needs analysis, expert validation sheets, and system usability scale (SUS) questionnaires. The results showed that the AaquaikaBiomek application obtained a content validity score of 95.83% and media validity of 93.75%, both of which are categorized as very feasible. User feasibility testing through a usability assessment resulted in a score of 87.01, which indicates that the app is easy to use, engaging, and useful in the learning process. Thus, the AkuatikaBiomek application is declared valid, practical, and feasible to be used as a learning medium for aquatic sports biomechanics, both in face-to-face, hybrid, and independent learning.
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