Development of Video Media Basic Techniques of Petanque Game
DOI:
https://doi.org/10.31851/hon.v5i1.6680Keywords:
Video Media, Basic Techniques, PetanqueAbstract
The purpose of this study was to develop a video learning media product for the basic techniques of the petanque game. This type of research is development research by applying five steps, namely 1) analysis, 2) design, 3) development, 4) implementation, 5) evaluation. The number of respondents who reviewed teaching materials was 3 experts, 49 students. The instruments used to obtain data about the quality of teaching materials are questionnaires and tests. Performance tests are used to determine student learning outcomes between before and after using learning video media teaching materials during the field test. Product validation results by content experts with a total percentage of 90.00% with very good qualifications. The results of product validation by learning media experts with a total percentage of 90.00% with very good qualifications. The results of product validation by learning design experts with a total percentage of 93.30% with very good qualifications. The results of student research on the feasibility of the developed video media showed a percentage of 92, 62% which was the average of the individual test, small group test, and large group test where these results showed a very good category. Field results show that the video media developed has a significant influence on student learning outcomes and higher effectiveness. The results of the paired sample t-test from the pre-test and post-test showed sig (2-tailed) .000 which was smaller than the standard probability of .005 while the N-Gain results showed 6 students were in the medium category and 24 students indicated the high category. This study shows that the video media teaching materials have met the feasibility aspects of content, media, design and are suitable for use by students.
References
Agustini, K., & Ngarti, J. G. (2020). Pengembangan Video Pembelajaran untuk Meningkatkan Motivasi Belajar Siswa Menggunakan Model R & D. Jurnal Ilmiah Pendidikan Dan Pembelajaran, 4(April), 62–78. https://doi.org/10.23887/jipp.v4i1.18403
Anggraeny, D., Nurlaili, D. A., & Mufidah, R. A. (2020). Analisis Teknologi Pembelajaran dalam Pendidikan Sekolah Dasar. FONDATIA: Jurnal Pendidikan Dasar, 4(1), 150–157.
https://doi.org/10.36088/fondatia.v4i1.467
Badaruddin, N. (2019). The Potential of ICT in Blended Learning Model toward Education 4.0 Need Analysis-Based Learning Design for ELT. Asian EFL Journal, 24(4.1).
Carolin, L. L., Astra, I. K. B., & Suwiwa, I. G. (2020). Pengembangan media video pembelajaran dengan model addie pada materi teknik dasar tendangan pencak silat kelas vii smp negeri 4 sukasada tahun pelajaran 2019/2020. Jurnal Kejaora: Jurnal Kesehatan Jasmani Dan Olah Raga, 5(2), 62–65. https://doi.org/10.36526/kejaora.v5i2.934
Fibrilia, Hanani, & Soenyoto. (2016). Pengembangan Media Pembelajaran Pendidikan Kesehatan melalui Kartu Sehat. Jour
nal of Physical Education, Sport, Health and Recreation, 5(3).
Garba, S. A., Byabazaire, Y., & Busthami, A. H. (2015). Toward the use of 21st-century teaching-learning approaches The trend of development in Malaysian schools within the context of Asia Pacific. International Journal of Emerging Technologies in Learning, 10(4), 72–79. https://doi.org/10.3991/ijet.v10i4.4717
Hakim, L. (2016). Pemerataan Akses Pendidikan Bagi Rakyat Sesuai Dengan Amanat Undang-Undang Nomor 20 Tahun 2003 Tentang Sistem Pendidikan Nasional. EduTech: Jurnal Ilmu Pendidikan Dan Ilmu Sosial, 2(1), 53–64. https://doi.org/10.30596%2Fedutech.v2i1.575
Hartati, H., Aryanti, S., & Khadafi, A. R. (2018). Development Learning Model Variation Techniques of Volley Ball Services Using Visual Audio Media. 1(Icsshpe 2017), 53–58. https://doi.org/10.5220/0007054900530058
Ilsa, A., Farida, & Harun, M. (2021). Pengembangan Video Pembelajaran dengan Menggunakan Aplikasi Powerdirector 18 di Sekolah Dasar. Jurnal Basicedu: Journal of Elementary Education, 5(1), 288–300. https://doi.org/10.31004/basicedu.v5i1.643
Johannes, M., Louk, H., Neolaka, E. S., Runesi, S., Keguruan, F., Cendana, U. N., & Indonesia, N. T. T. (2020). The Effect of Audio-Visual Media on Cognitive Affective Development and Student Psychothors in Futsal Game Learning. JPEHSS (Journal of Physical Education Health And Sport Sciences, 1(April), 1–8.
Kamelia, K. (2019). Using Video as Media of Teaching in English Language Classroom: Expressing Congratulation and Hopes. Utamax : Journal of Ultimate Research and Trends in Education, 1(1), 34–38. https://doi.org/10.31849/utamax.v1i1.2742
Kosterelioglu, I. (2016). Student Views on Learning Environments Enriched by Video Clips. Universal Journal of Educational Research, 4(2), 359–369. https://doi.org/10.13189/ujer.2016.040207
Maulina, Geelan, D., Basri, M., & Noni, N. (2021). Constructing WhatsApp-based speaking instructional material (WABSIM) for EFL teaching and learning: A need analysis. Asian EFL Journal, 28(12), 89–110. https://doi.org/10.35542/osf.io/eyk34
Munirah. (2015). Sistem Pendidikan di Indonesia: Antara Keinginan dan Realita. AULADUNA: Jurnal Pendidikan Dasar Islam, 2(2), 233–245. Retrieved from http://journal.uin-alauddin.ac.id/index.php/auladuna/article/view/879
Pane, A. D. P., Akhmad, I., & Hasibuan, S. (2018). Development of Learning Media Tutorial on Audio- Visual. 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018), 200(Aisteel), 769–773.
https://doi.org/10.2991/aisteel-18.2018.167
Pebrianti, F. (2019). Kemampuan Guru dalam Membuat Media Pembelajaran Sederhana. Prosiding Seminar Nasional Bulan Bahasa (Semiba), 93–98. Retrieved from https://ejournal.unib.ac.id/index.php/semiba/article/view/10280
Putra, I. G. H., Kanca, I. N., & Suwiwa, I. G. (2017). Pengembangan Media Video Pembelajaran dengan Model ADDIE Pada Materi Passing Bola Voli. Jurnal Pendidikan Jasmani,Olahraga Dan Kesehatan, 5(1). https://doi.org/10.23887/jjp.v5i1.9448
Sutisna, N. (2011). Peran Pendidikan Sepanjang Hayat Bagi Penyandang Disabilitas. Jassi Anakku: Jurnal Assesmen Dan Intervensi Anak Berkebutuhan Khusus, 10(2), 206–211. Retrieved from https://ejournal.upi.edu/index.php/jassi/article/view/3992
Suwiwa, I. G., Santyasa, W., & Kirna, I. M. (2016). Pengembangan Multimedia Interaktif Pembelajaran Pada Mata Kuliah Teori dan Praktik Pencak Silat. Jurnal Teknologi Pembelajaran Indonesia, 6(1). https://doi.org/10.23887/jtpi.v6i1.1372
Tegeh, I. M., & Kirna, I. M. (2013). Pengembangan bahan ajar metode penelitian pendidikan dengan ADDIE model. Jurnal IKA, 11(1), 16. Retrieved from https://ejournal.undiksha.ac.id/index.php/IKA/article/view/1145
Vai, A., Agung Nanda, F., Saputro, D. P., Ramadi, & Rahmatullah, M. I. (2021). Lectora inspire software development in the learning of pencak silat. Journal Sport Area, 6(1), 136–147. https://doi.org/10.25299/sportarea.2021.vol6(1).5895
Windiartha, A., Kristiyanto, A., & Purnama, S. K. (2017). The Development of Media Based on Adobe Flash Player in Training Basic Technique of Futsal. Journal of Physical Education Health and Sport, 4(2), 47–52. https://doi.org/10.15294/JPEHS.V4I2.11118
Downloads
Published
Issue
Section
License
1. License
Use of articles will be governed by the Creative Commons Attribution - ShareAlike license as currently displayed on Creative Commons Attribution - ShareAlike 4.0 International License (CC BY-SA)
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
Halaman Olahraga Nusantara's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, Halaman Olahraga Nusantara permits users to copy, distribute, display, and perform the work. Users will also need to attribute authors and Halaman Olahraga Nusantara on distributing works in the journal and other media of publications.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
1. Copyright and other proprietary rights relating to the article, such as patent rights,
2. The right to use the substance of the article in own future works, including lectures and books,
3. The right to reproduce the article for own purposes,
4. The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal Halaman Olahraga Nusantara.
5. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. Halaman Olahraga Nusantara will not be held liable for anything that may arise due to the author(s) internal dispute. Halaman Olahraga Nusantara will only communicate with the corresponding author.
6. Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that Halaman Olahraga Nusantara entitles the author(s) to no royalties or other fees.