THE EFFECT OF SCRATCH GAME-BASED SCIENCE LEARNING MEDIA ON STUDENTS' LEARNING OUTCOMES ON MAGNETISM MATERIAL
DOI:
https://doi.org/10.31851/Keywords:
Game Scratch, hasil belajar, kemagnetan, media pembelajaran IPAAbstract
This study aims to determine the effect of using Scratch Game-based science learning media on students' learning outcomes in magnetism material in junior high schools. The study used a quantitative approach with a Pre-Experimental plan of the One-Group Pretest–Posttest Design. The research sample consisted of 27 students selected using a saturated sampling technique. Treatment was given for three meetings using Scratch Game-based learning media that integrates materials, animations, interactive simulations, educational games, quizzes with direct feedback, and navigation that encourages active student involvement in learning. Data were collected through learning outcome tests and analyzed using descriptive statistics, the Shapiro–Wilk test, the Wilcoxon Signed-Rank Test, and Normalized Gain (N-Gain). The results showed that the average student score increased from 40.74 in the pretest to 85.00 in the posttest. The Wilcoxon Signed-Rank Test results showed a significant difference between the pretest and posttest scores (p < 0.001), while the N-Gain value of 0.74 is considered high. The use of Scratch Game-based science learning media was followed by an increase in student learning outcomes. This media has the potential to be an alternative interactive science learning media for magnetism material in junior high schools.
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