THE IMPLEMENTATION OF MOBILE LEGEND GAME TO INCREASE VOCABULARY AND LEARNING ACTIVENESS OF FIFTH GRADE STUDENTS AT INSAN MANDIRI CENDEKIA PALEMBANG

Authors

  • Hasan Sadiqin SIT Insan Mandiri Cendekia Palembang
  • Indawan Syahri Universitas Muhammadiyah Palembang
  • Tahrun Tahrun Universitas PGRI Palembang

DOI:

https://doi.org/10.31851/esteem.v6i1.10212

Keywords:

Mobile Legend, Vocabulary and Learning Activeness

Abstract

The objective of this study was to increasing vocabulary and learning activeness of fifth grade students at Insan Mandiri Cendekia Palembang. The method which used in this study is classroom action research where it took place in 2 cycles. The result of this study found that there was improvement of students' vocabulary and learning activeness. The score of minimum completeness criteria of English lesson was 70. In vocabulary test cycle 1, there were 16students who passed the minimum completeness criteria or 49% of students. And in vocabulary test cycle 2, there were 29 students who passed the minimum completeness criteria or 89% of students. There was improvement of student's vocabulary as 40%where from cycle 1 to cycle 2. The students’ learning activeness increased during the teaching learning process whereas it indicated the students’ learning activeness had increased.

References

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Published

2023-01-10