Pengembangan Media E-Komik Kontekstual pada Statistika Dasar Sub Materi Modus untuk Siswa SMP
DOI:
https://doi.org/10.31851/indiktika.v8i2.22123Keywords:
e-komik kontekstual, statistika, modus, ADDIE, matematikaAbstract
The primary focus of this study is to design and evaluate the feasibility of an educational medium in the form of a contextual e-comic integrated with the Webtoon platform, aimed at facilitating junior high school students' understanding of statistics, specifically the concept of mode. The research design follows a Research and Development (R&D) approach, adopting the ADDIE (Analysis, Design, Development, Implementation, Evaluation) framework. Due to timeline constraints, the operationalization of the model was limited to the Development phase. This digital comic contextualizes statistical principles through realistic narratives relevant to the students' daily activities. The product evaluation process involved dual assessments from two media experts and two material experts via validation questionnaires. A descriptive-quantitative analysis was applied to convert the evaluation scores into feasibility percentages, which were qualitatively supported by constructive feedback from the experts. Empirical findings confirm that the product achieved a validity score of 85.83% from the media evaluators (categorized as highly valid) and 77% from the material evaluators (categorized as valid). Consequently, this contextual storybased e-comic is considered prospective and feasible for implementation in secondary school mathematics education.
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