Using Game-Based Techniques as A Strategy in Group Guidance Intervention
DOI:
https://doi.org/10.31851/5kg1nv40Keywords:
Intervention; Group Guidance; Game TechniquesAbstract
Group guidance supports individual development through group interaction. One enjoyable strategy is the use of game-based techniques, although previous studies often examined only one game type. This study aimed to identify the effectiveness, forms, and objectives of games in group guidance. A Systematic Literature Review was conducted using Google Scholar articles published between 2021 and 2025. After identification, screening, and full-text assessment, 20 journal articles met the inclusion criteria. Most studies involved elementary, junior high, senior high, or vocational students with challenges related to communication, motivation, and self-confidence. The dominant methods were quantitative experiments, especially one-group pretest–posttest designs, and Classroom Action Research. Interactive and cooperative games, including Talking Stick, sumpit, bentengan, egorang, and simulations, were commonly used. Outcomes covered social, personal, academic, and career domains, including cooperation, prosocial behavior, self-regulation, confidence, motivation, burnout reduction, and career planning. Overall, game-based group guidance is an effective and practical strategy for school counselors.
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