Pengembangan Media berbasis 3D Printing terintegrasi Science, Teachnology, Engineering Arts and Mathematics Dalam Mengajarkan Konsep Skala
DOI:
https://doi.org/10.31851/indiktika.v8i2.22113Keywords:
STEAM, 3D Printing , Scale, Mathematics Learning MediaAbstract
Mathematics learning, particularly in the concept of scale, is often delivered in an abstract form, making it difficult for students to connect the concept with real-world problems. The Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach offers contextual learning that fosters critical thinking, creativity, collaboration, and problem-solving skills. This study aims to develop project-based learning media utilizing three-dimensional printing (3D printing) technology to teach the concept of scale. The research employed a Research and Development (R&D) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The validity of the product was assessed by material and media experts, while practicality and attractiveness were measured through teacher and student responses. The effectiveness of the learning process was analyzed using the indicator of learning improvement (N-Gain), which reached 0.65. The results indicate that the 3D printing-based learning media meets the criteria of being qualitatively valid (validated by three experts), practical in helping students understand problems, and effective in enhancing conceptual understanding and applied skills in scale through contextual and project-based learning experiences.
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